kevintron
Active member
I'm reaching the end point of working on my current project. The one thing I think it needs is a little variety in the monster AI. Don't get me wrong I've played with speeds and timers and you can get a decent variety out of just using the random direction AI. This is just a part I'd like to understand better and maybe make some of my cooler monsters a little more memorable. I've combed the boards a few times but haven't found any threads that really cover it from I guess a basic level. Maybe one of the other game format videos covers it I haven't watched. If anyone could share a link or point me in the right direction I'd appreciate it.