[Byte-Off 2020] Spirit Impel

PasseGaming

Active member
Hmph, didn't think about making a manual. Game is fairly straightforward. I guess I'll spend the last few days making a manual and tweaking the stages a tad. Play tested on real hardware today and it ran better then it does on the emulator. Hit boxes need some adjustment. I am disappointed I couldn't figure out how to add death animations for the player and enemies... maybe I can get some help with that once this is all over.
 

Jonny

Well-known member
I'm going to by trying to tackle death animations soon on my own project so I'll let you know if I get it working and how. I'm sure an old tutorial covers it. Might be in the adventure game tutorials. I forget.
 

PasseGaming

Active member
Demo is submitted. Give it a look see!

I am also already pre-planning my next game. Don't expect to get to actually working on it till next year. May wait until ByteOff 2021. Still have to finish this game before this holiday season. Then I think I may do a limited boxed release. I have a box and manual guy. The rest I can do myself.
 

Logana

Well-known member
hear is the new soundtrack i fixed everything that was bothering me, the songs boss ,space and, cutscene where all redone from the gound up again and i made a few small changes to other songs
 

Attachments

  • new spirit impel soundtrack.zip
    20 KB · Views: 15

Logana

Well-known member
sorry for being so speratic with the music, ive been having strange times for free time to do this kinda stuff also im still working on that second level of monster slayer, its mostly done but i gotta add some pallet cycling crystals and fixing some of the glitches, also im still waiting on my friend for the pixel art of the boss. anyway here is the file for the music and again I hope I can do music for your next projects or for what ever :3
 

Attachments

  • Spirit Impel.zip
    24.2 KB · Views: 8

Logana

Well-known member
I guess there is a bit of the soundtracks history in here so that’s neat :3 I think I’ll keep it like this if anyone in interested in the beginning of the soundtrack or some of the songs that got change from the demo to the final version
 

PasseGaming

Active member
That's a good idea. I'll download it tomorrow when I can get at my pc and install it into the game. I plan on doing some work on the game tomorrow. Been slacking.
 

Logana

Well-known member
Yeah, I’m still waiting for my friend to make the sprites for the boss of level 2, I have it done other than the boss so once that is done I’ll make a nes file and send you a private download if possible idk
 

Logana

Well-known member
Heard you where working on an adventure type game thinking about doing some music for that because I’m working on something that I think will be similar, idk
 

PasseGaming

Active member
I am also working on a Maze game. I'll probably make the Maze game first as I want more practice with the tool before I undertake that project as it's going to be fairly complex, going to be my opus.

The Maze game is actually going to be based on my wife's obsession with looting in video games. I'm thinking cheeky fun tunes would do the trick. My adventure game on the other hand is too far off to know exactly what I need just yet. Still forming ideas.
 

Logana

Well-known member
well I can make songs for both for now just to give you and idea of the different styles, I actually have some awesome music for this that I'm probably not gonna use so let me work on that
 

Logana

Well-known member
Although I need to do some work on the song for the adventure game it sounds a little off and annoying idk maybe it’s the new instruments I’m using in famitracker I’ll try importing it into fami studio and se if it’s okay in there
 

Logana

Well-known member
but for the maze game please don't because it ruins the chords and drumbs because i use simmilare ones to the ones i used in the spirit impel soundtrack, its all with the difrences between famistudio and famitracker which change instruments with arpeggios any way sorry for commenting so much hear
 
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