FireskiesStudios
New member
Hello all,
My name is Brent and I'm a solo indie dev on Vancouver Island, Canada. My professional background is predominantly art, animation, and game design for Html-5 based branded games, however I've been working on a mid-scope personal project the last few years that unfortunately failed its KS last year. The KS trailer is here if anyone is interested. That version of the game was made in Construct.
I recently found NESMaker and immediately got super stoked at the possibility of making something for the console I grew up on. I've started learning 6502 directly but feel that this is a fantastic tool to help prototype, develop, and eventually release an official game with. My goal is to do a scaled down (to fit the NES) version of Super Tobu Adventures to offer people!
I'll likely have lots of questions (I promise I'll scour the forums before bugging anyone with a new thread) and hope to meet some of the NES Dev community.
Thanks so much in advance,
Brent
My name is Brent and I'm a solo indie dev on Vancouver Island, Canada. My professional background is predominantly art, animation, and game design for Html-5 based branded games, however I've been working on a mid-scope personal project the last few years that unfortunately failed its KS last year. The KS trailer is here if anyone is interested. That version of the game was made in Construct.
I recently found NESMaker and immediately got super stoked at the possibility of making something for the console I grew up on. I've started learning 6502 directly but feel that this is a fantastic tool to help prototype, develop, and eventually release an official game with. My goal is to do a scaled down (to fit the NES) version of Super Tobu Adventures to offer people!
I'll likely have lots of questions (I promise I'll scour the forums before bugging anyone with a new thread) and hope to meet some of the NES Dev community.
Thanks so much in advance,
Brent