3DPLABox
Member
Hello all!
Interstellar Slipstream is my second attempt at a NES Maker game and one I hope to follow through to completion. I've spent the past two weeks working off and on to get some background sprites and the title screen complete. This will be a horizontal space shooter heavily inspired by the likes of Life Force and Thunder Force III (my favorite SHMUP). Hopefully I can get it to the point where I can add cutscenes and other story elements, but that's way down the line as I have to figure out all the basics first. NES Maker is still very new to me and there's a lot to learn.
The first stage will have the player departing from a hangar in a transport ship that is currently under attack. Maybe some screen shake effects could be added for extra immersion? I'm planning on having the back of the ship busted open after a few screens to reveal a handful of enemies as a good primer for the controls and feel of the game.
The first major issue I've come across that I haven't been able to find a solution to is in the following picture. Right at the screen boundary between the first and second screens, the background tiles get all funky for what looks to be the first half of the second screen. I followed the shooter tutorials from beginner to advanced (and added the bug fix posted by AllDarnDavey here) and still haven't found a solution. I'm sure it's a simple fix, but it's one that continues to elude me. I have pretty much zero Assembly experience, so any help would be appreciated. Until that's fixed, I'll just keep making more background tiles for future levels.
Some enemies have been mocked up as well as some additional space sprites, but I will save those for a future update.
Interstellar Slipstream is my second attempt at a NES Maker game and one I hope to follow through to completion. I've spent the past two weeks working off and on to get some background sprites and the title screen complete. This will be a horizontal space shooter heavily inspired by the likes of Life Force and Thunder Force III (my favorite SHMUP). Hopefully I can get it to the point where I can add cutscenes and other story elements, but that's way down the line as I have to figure out all the basics first. NES Maker is still very new to me and there's a lot to learn.
The first stage will have the player departing from a hangar in a transport ship that is currently under attack. Maybe some screen shake effects could be added for extra immersion? I'm planning on having the back of the ship busted open after a few screens to reveal a handful of enemies as a good primer for the controls and feel of the game.
The first major issue I've come across that I haven't been able to find a solution to is in the following picture. Right at the screen boundary between the first and second screens, the background tiles get all funky for what looks to be the first half of the second screen. I followed the shooter tutorials from beginner to advanced (and added the bug fix posted by AllDarnDavey here) and still haven't found a solution. I'm sure it's a simple fix, but it's one that continues to elude me. I have pretty much zero Assembly experience, so any help would be appreciated. Until that's fixed, I'll just keep making more background tiles for future levels.
Some enemies have been mocked up as well as some additional space sprites, but I will save those for a future update.