CutterCross
Active member
Project DART is now finished and ready for release!
I made this game to try and see what new mechanics and developments I could pull off in NESmaker 4.1.5. Needless to say, I've implemented things I never would have thought possible a few months ago. It's been a wild ride, and I've learned a lot about NESmaker's codebase and NES hardware in general.
First of all, I have to give a special thanks to Dale Coop, Jorotroid, Kasumi, and FrankenGraphics for their scripts on the forum and helping me through some of the more advanced mechanics I've implemented.
FEATURES:
This game makes use of the following features (Advanced / uncommon for NESmaker):
- Horizontal mirroring
- FAST vertical and horizontal "scrolling" (PPU window movement and 2nd nametable loading)
- Infinite screen-wrapping
- Parallax scrolling (using palette cycling)
- Palette fades
- Randomly generated object spawns
- Simultaneous 2 player co-op
- Player jumping with depth
- Custom special screens / menus / options
- High score tracker
- Character selection
- Moving status bars (using sprite-0 detection)
- Color palette options
- Looping DPCM sample playback (used for melodic sustained DPCM bass)
- Raw 7bit PCM sample playback (used for voice samples)
GAMEPLAY:
Project DART is a simple arcade-style game where you attempt to rack up a high score by avoiding as many incoming walls as possible. Select your character and hit the road! You can perform wheelies on your motorcycle to further increase your score, but you cannot move vertically when holding one. A 2nd player can join in to compete for the highest score, and both your high scores are shown after a game over.
There are also some fun extras in the options menu, such as a sound test, palette change options, and a multi-directional scrolling test.
There's not much to this game, but it was a fun exercise to see what I could pull off in NESmaker 4.1.5. I hope you all enjoy playing it!
DOWNLOADS:
Version 1.0:
https://cuttercross.itch.io/project-dart
I made this game to try and see what new mechanics and developments I could pull off in NESmaker 4.1.5. Needless to say, I've implemented things I never would have thought possible a few months ago. It's been a wild ride, and I've learned a lot about NESmaker's codebase and NES hardware in general.
First of all, I have to give a special thanks to Dale Coop, Jorotroid, Kasumi, and FrankenGraphics for their scripts on the forum and helping me through some of the more advanced mechanics I've implemented.
FEATURES:
This game makes use of the following features (Advanced / uncommon for NESmaker):
- Horizontal mirroring
- FAST vertical and horizontal "scrolling" (PPU window movement and 2nd nametable loading)
- Infinite screen-wrapping
- Parallax scrolling (using palette cycling)
- Palette fades
- Randomly generated object spawns
- Simultaneous 2 player co-op
- Player jumping with depth
- Custom special screens / menus / options
- High score tracker
- Character selection
- Moving status bars (using sprite-0 detection)
- Color palette options
- Looping DPCM sample playback (used for melodic sustained DPCM bass)
- Raw 7bit PCM sample playback (used for voice samples)
GAMEPLAY:
Project DART is a simple arcade-style game where you attempt to rack up a high score by avoiding as many incoming walls as possible. Select your character and hit the road! You can perform wheelies on your motorcycle to further increase your score, but you cannot move vertically when holding one. A 2nd player can join in to compete for the highest score, and both your high scores are shown after a game over.
There are also some fun extras in the options menu, such as a sound test, palette change options, and a multi-directional scrolling test.
There's not much to this game, but it was a fun exercise to see what I could pull off in NESmaker 4.1.5. I hope you all enjoy playing it!
DOWNLOADS:
Version 1.0:
https://cuttercross.itch.io/project-dart
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