9Panzer
Well-known member
My wife still has night terrors from Mario 3 and its music from those levels.auto scrolling on platforms is a very controversial and divisive issue. There's no better way to induce panic in the players though.
My wife still has night terrors from Mario 3 and its music from those levels.auto scrolling on platforms is a very controversial and divisive issue. There's no better way to induce panic in the players though.
It works independantly from the UI. So you can setup the colors with the UI and then have the macro actually overwrite things on the fly. I wish I would have known anout it sooner!Man - you are on fire! So many updates in such a short time! Great work. would love to know more about the palette change macro - how does this work with NesMaker's UI?
that looks like the swimming effect in Super Mario Bros 1Panzer 3: Update #11
THE DREADED WATER LEVEL. Hooked up some custom physics that were similar to the Moon level in Panzer 2. Then I disabled the check to see if the player is on the ground to perform a jump. Gives a pretty convincing "swimming" effect!
oooh... thats a really neat idea. I assumed that the physics were hard pressed into the screen codeI did something similar (minus the jump script change) with a screenflag before to make "low gravity" screens . If you want to get extra fancy, you could also add a height check on the y position to make an above water area where the physics default back to regular.
Thought hadn't occured. But I guess the player can get carried away pretty easily lolYou could use a byte as a cooldown to stop players spamming the swim button!