What type of game will you make?

JakeSpencer

New member
I'd like to learn about what types of games people are looking forward to making. Was there an NES game in particular that you loved, and want to make a homebrew prequel/sequel or homage to it?

Personally, I'd love to try to make a game similar to Gain Ground for the Sega Genesis. I believe the game was ported to the Genesis from much earlier hardware, and imagine it wouldn't be too difficult to run on NES hardware. I've never seen a game quite like it. It has capture the flag elements to it, some rochambeau elements to it, and in the classic style of top-down fantasy adventure. Don't get me wrong, it's not a very good game, but it sure does have a great gameplay concept.

139215-gain-ground-4070.jpg
 
I'm gonna make many platformer based ones and one even based upon the classic movie Willy Wonka and the Chocolate Factory. I'm also gonna attempting on making my own remake of the Dr. Mario engine and make a Deluxe version my silly Dr. Mario Rom hack titled Dr. Alex.

I'm gonna make a game from scratch titled Dr. Emerald's Revenge as that was supposed to be made as a Megaman 3 Hack and I never could hack MM3 so I canceled the hack and gonna make the game from scratch anyway so it's my own touch of the Mega Man feel using a replica MM4 engine to go with it!

I'm basically into making platformers to adventure then making puzzles.
 

opt2not

New member
Shoot-em-up for sure. But featuring a creature or animal as your player. Something organic so I can put some personality into the sprites, rather than yet another space ship shooter.
Haven't decided on a horizontal shooter, or vertical, or even isometric (like Viewpoint or Zaxxon).

After this attempt, I am going to try my hand at a side-scrolling Action-RPG ala Zelda II style. But in a futuristic setting, possibly cyberpunk, rather than the medevil/tolkien fantasy tropes. This will require a bit of creative writing on my part, but I don't mind, I aim to do it all!
 
I'm gonna try to make all types but probably will focus on RPG's most of the time. I think every game style has different challenges to work on to get a good game in the end. I'm interested in a sort of puzzle solving game but am going to need some time to figure out just how to make my idea work and be fun/challenging.

Two (of six) games in the works. https://youtu.be/C-aXKeDPaGE
 

Bucket Mouse

Active member
I have several ideas in mind, but what I do first depends on what the first beta is capable of.

Several of the ideas depend on scripted cutscenes to establish the stories -- if I can't make the sprites move on their own, I won't be able to produce those games until someone figures out a way. A lot of people here want to make RPGs, so I can't imagine it would take long for somebody to solve this.

I also have some less ambitious ideas in case I can only make something simple. But when I first get access, it's most likely I'll just goof around and make whatever amuses me. Best way to learn.
 

Lother

Member
So right now I have two games in mind: a bullet hell type of game named Space Phoenix, which has its WIP tread on this forum; and a fangame platformer starring a character created by a French Youtuber, Joueur du Grenier. The second game will be called Fisty N' Uranus (Yes, there will be these kind of jokes).
 

DChilders84

New member
I'm a big fan of the Green Arrow comics and TV show, so I'm hoping to making an action platformer in that vain. I'm already thinking about how I'll be able to get all of the different arrow gadgets to function in game. This is truly exciting!
 

DChilders84

New member
Bucket Mouse said:
Several of the ideas depend on scripted cutscenes to establish the stories -- if I can't make the sprites move on their own, I won't be able to produce those games until someone figures out a way. A lot of people here want to make RPGs, so I can't imagine it would take long for somebody to solve this.

I could be wrong, but I think even in the beta, you can achieve this through animation frame timing. You can set the NPC instructions to only move in a certain direction for a certain amount of time. You would have to have a bunch of different animations and each would have to trigger the next, but I do believe it is doable in the current iteration of the beta.
 

Bucket Mouse

Active member
DChilders84 said:
Bucket Mouse said:
Several of the ideas depend on scripted cutscenes to establish the stories -- if I can't make the sprites move on their own, I won't be able to produce those games until someone figures out a way. A lot of people here want to make RPGs, so I can't imagine it would take long for somebody to solve this.

I could be wrong, but I think even in the beta, you can achieve this through animation frame timing. You can set the NPC instructions to only move in a certain direction for a certain amount of time. You would have to have a bunch of different animations and each would have to trigger the next, but I do believe it is doable in the current iteration of the beta.

I haven't gotten far enough yet in the tutorial to try what you mention, but I see one problem: they're NPCs. What is the player's character doing? I think there's an option to make the PC invisible, but the PC is still there. Control has to be limited during a cutscene to just pushing one button to advance the text. If it's still mapped to a sword swing, that's what will happen instead.

We saw the action halted in Troll Burner so text could be displayed on the screen. The PC was frozen during this time. So were the enemies though. I'm not at the point where I can determine if that sort of thing is recreateable in the beta.
 

Mihoshi20

Member
I have several ideas in mind that will run the gambit of gaming types from classic arcade games, specifically donkey kong/fix-it felix jr/mappy style games to platformers the likes of Super mario bros 2 or 3/ghosts'n'goblins/MegaMan, along with point and clicks like Maniac Mansion/Shadowgate, or visual novels in the vein of Famicom Tantei Club: Kieta Koukeisha/Princess Tomato in the Salad Kingdom, and a couple RPGs like Final Fantasy/Sweet Home.

The diversity and flexibility UNROM-512/iNES Mapper 30 provides should be enough to let one's imagination and creativity shine despite the NES's constraints. I look forward to seeing what myself and others far more talented do with it once the tool has reached it's full potential and from what I see of the beta, it's a good start already.
 

digit2600

Member
I know the first one I'm doing will be pretty large metroidvania with dark comedic and horror elements, kinda Simon's quest meets zombieland with some Zelda 2 and evil dead moments. it's a remake/re imagining of my first pc game.

After that... I'mlooking forward to trying out some more abstract and experimental Ideas. Still probably exploration based platformers, but focused more on unusual imagery and surreal content than storylines.
 

Mihoshi20

Member
digit2600 said:
I know the first one I'm doing will be pretty large metroidvania with dark comedic and horror elements, kinda Simon's quest meets zombieland with some Zelda 2 and evil dead moments. it's a remake/re imagining of my first pc game.

After that... I'mlooking forward to trying out some more abstract and experimental Ideas. Still probably exploration based platformers, but focused more on unusual imagery and surreal content than storylines.

Really fun idea be exciting to watch it's development. I think elements of catlevania and zelda 2 will blend well together nicely, just please no game halting popup messages every few minutes. :lol:
 

digit2600

Member
Mihoshi20 said:
digit2600 said:
I know the first one I'm doing will be pretty large metroidvania with dark comedic and horror elements, kinda Simon's quest meets zombieland with some Zelda 2 and evil dead moments. it's a remake/re imagining of my first pc game.

After that... I'mlooking forward to trying out some more abstract and experimental Ideas. Still probably exploration based platformers, but focused more on unusual imagery and surreal content than storylines.

Really fun idea be exciting to watch it's development. I think elements of catlevania and zelda 2 will blend well together nicely, just please no game halting popup messages every few minutes. :lol:

LoL ! There is a day/night thing, but don't worry... If I can pull it off, I'm gonna try to do a subtle fade...
 

Mihoshi20

Member
digit2600 said:
Mihoshi20 said:
digit2600 said:
I know the first one I'm doing will be pretty large metroidvania with dark comedic and horror elements, kinda Simon's quest meets zombieland with some Zelda 2 and evil dead moments. it's a remake/re imagining of my first pc game.

After that... I'mlooking forward to trying out some more abstract and experimental Ideas. Still probably exploration based platformers, but focused more on unusual imagery and surreal content than storylines.

Really fun idea be exciting to watch it's development. I think elements of catlevania and zelda 2 will blend well together nicely, just please no game halting popup messages every few minutes. :lol:

LoL ! There is a day/night thing, but don't worry... If I can pull it off, I'm gonna try to do a subtle fade...

Always been curious as to why nintendo never did another game like Zelda 2, but luckily NESMaker and creative gamers are here to help us fill in those gaps.
 
I loved Zelda 2 and also wondered why, it was a nice balance of overhead, side-scrolling and adventure, rpg. Your game sounds like a lot of fun digit2600.
 

CutterCross

Active member
I have a few different games I want to make. The first one is an RPG similar to MOTHER/Earthbound Beginnings, giving it more of an emphasis on the characters and character development (which a lot of NES games struggle with!).


I'm already working of graphics and music assests for it, the latter of which you can find here: https://www.youtube.com/channel/UCHXqT6BNFn46mvIeCKDz6PA


The second game I want to work on is a 2D platformer in the style of a Virtual Boy game. Limiting the colors to 3 shades of red will hopfully allow for some cool graphical effects with pallete swaps (same colors but in a different order).

The third game is also a 2D platformer but set in medieval times. I haven't fully fleshed out the idea yet.
 

Mihoshi20

Member
I'd came up with a concept like that out of simple nostalgia for Link's Awakening on the original Gameboy. Doing a game in NESMaker that uses only 3 shades of green/minimalist approach. Also always wanted to do a puzzle platformer similar Wario Land on Virtual Boy where you moved between the foreground and background and the things you did in the background helped you progress in the foreground but could never get the logistics down of how it all should work.
 

CutterCross

Active member
Mihoshi20 said:
I'd came up with a concept like that out of simple nostalgia for Link's Awakening on the original Gameboy. Doing a game in NESMaker that uses only 3 shades of green/minimalist approach. Also always wanted to do a puzzle platformer similar Wario Land on Virtual Boy where you moved between the foreground and background and the things you did in the background helped you progress in the foreground but could never get the logistics down of how it all should work.
I remember Kirby's Adventure doing a similar thing with one of the last levels where everything was 3 shades of grey like Kirby's Dreamland on Gameboy.

I don't think I'll be able to implement going between the background and foreground. For my 2D Virtual Boy-esque platformer I was thinking more along the lines of the graphical tricks in Battletoads, like animating the 3D tower In The Revolution with quick pallete swaps.
 

Mihoshi20

Member
I didn't play many of the Kirby games, but they always looked fun. I need to go back and actually play them, but I always like when games do that, throwbacks to their older games. Like the 2D parts of Mario Odyssey or the easter egg in Mario RPG.
 

CutterCross

Active member
Mihoshi20 said:
I didn't play many of the Kirby games, but they always looked fun. I need to go back and actually play them, but I always like when games do that, throwbacks to their older games. Like the 2D parts of Mario Odyssey or the easter egg in Mario RPG.
My games are probably going to have a lot of throwbacks to eachother. Like, characters from one game might be mythological legends in another or something like that. Just small cameos to eachother.
 
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