CutterCross said:My games are probably going to have a lot of throwbacks to eachother. Like, characters from one game might be mythological legends in another or something like that. Just small cameos to eachother.Mihoshi20 said:I didn't play many of the Kirby games, but they always looked fun. I need to go back and actually play them, but I always like when games do that, throwbacks to their older games. Like the 2D parts of Mario Odyssey or the easter egg in Mario RPG.
Yeah, some of the characters I'm using for Parallel Worlds are actually references to my first game on PC: The Legend of Takemaru.Mihoshi20 said:That'll be fun. Like crossovers, references, and inside jokes between the games. Be developing your own ingame universe.
Tengen Games North said:I loved Zelda 2 and also wondered why, it was a nice balance of overhead, side-scrolling and adventure, rpg. Your game sounds like a lot of fun digit2600.
digit2600 said:Tengen Games North said:I loved Zelda 2 and also wondered why, it was a nice balance of overhead, side-scrolling and adventure, rpg. Your game sounds like a lot of fun digit2600.
Zelda 2 was a weird surreal experience.even though I read that it was rushed, the team seemed to really be overflowing with creativity. They packed a lot of depth into that game, and it always stuck with me.
dale_coop said:My son wants to make a ninja turtles character style plateform or beat them all game.
He has a lot of ideas for monsters, items and weapons.
I told him we might be able to make his game (or demo of it) and play it on the TV, this year
He started to draw his ideas to not forget everything and polish them.
dale_coop said:Yeah, will be fun but I think it will be more like a demo than a real game I will post about it (if my son keeps his motivation ) Ahah
dale_coop said:Yes, I will help him write all his ideas down, let him prepare some drawing when still inspired / motivated. And then small pause until I start making the small game and show him the progress, time to time
The Mystery Machine arcade cab is his favorite game at home for sure, we play almost every Saturday since he’s 3. Beat’em up are his favarites games (co-op 2 players)
ChrisDVMan19 said:Hello, everyone... Since there's only two days before NESMaker is released, I would like to share one of my Ideas here too.
The player will find himself/herself stranded on a fabled island alone. The island will be rumored to have granted many wishes over the passage of time, but the player will be able to only have one wish granted. They will be prompted to choose food, tools, fire, shelter, or none. At the start of the game is the only opportunity the player will have. If there will be a way to make it so players can save their games (which I might suggest in the appropriate forum), I will give the player the option to save their progress on the island. The player will have to survive for 14 days. Each day will be assigned different tasks, and there will be a score for each day. At the end of each day, any tasks completed the day they are assigned will award bonus points, as well as a "perfect" bonus for completing all of the tasks for the day amongst other things. However, any tasks not completed that day will carry over to the next day for half bonus points (Meaning, for each task assigned, completing after zero days will award 2000, after one day will award 1000, 500 after two days, 250 after three days, and then it just loses bonus value after four days). Also, Health, Food Level and Drink Level will also be factored into the bonus score for each day. The perfect bonus will be worth more as it gets harder, or as you progress through the days.
Mihoshi20 said:ChrisDVMan19 said:Hello, everyone... Since there's only two days before NESMaker is released, I would like to share one of my Ideas here too.
The player will find himself/herself stranded on a fabled island alone. The island will be rumored to have granted many wishes over the passage of time, but the player will be able to only have one wish granted. They will be prompted to choose food, tools, fire, shelter, or none. At the start of the game is the only opportunity the player will have. If there will be a way to make it so players can save their games (which I might suggest in the appropriate forum), I will give the player the option to save their progress on the island. The player will have to survive for 14 days. Each day will be assigned different tasks, and there will be a score for each day. At the end of each day, any tasks completed the day they are assigned will award bonus points, as well as a "perfect" bonus for completing all of the tasks for the day amongst other things. However, any tasks not completed that day will carry over to the next day for half bonus points (Meaning, for each task assigned, completing after zero days will award 2000, after one day will award 1000, 500 after two days, 250 after three days, and then it just loses bonus value after four days). Also, Health, Food Level and Drink Level will also be factored into the bonus score for each day. The perfect bonus will be worth more as it gets harder, or as you progress through the days.
I like it. This is a fun castaway style game idea. Reminds me a lot of the minecraft survival island challenges with a bit of harvest moon. It's going to be exciting seeing this game come together.