The Adventures of Panzer 2 - Development Thread

9Panzer

Active member
Definitely Not Vespeto WIP 2
Little more progress. 2 different Tiles are setup to make Vespeto jump - this should keep him from diving into the sewer water :)

 

9Panzer

Active member
Definitely Not Vespeto WIP 3
Cleaned up the animations a bit, added a NSFW Butt wave intro, and added some environmental spikes for good measure. I think I'm done with good ole' Vespeto!

 
Switchable Playable Characters
For Panzer 2 I REALLY wanted to figure out a way to allow the player to unlock different characters. Despite being called the Adventures of Panzer These games are all about all the different people you interact with. I used a heavily modified version @dale_coop code Seen here https://www.nesmakers.com/index.php...h-between-the-player-and-another-object.6245/ allow the player to be switch with another object. The plan is to have each character have a different set of abilities. At the end of the day Panzer himself will literally be the worst character in the game (By design as an inside joke).

How did you enter this character change? It's so beautiful!
 

9Panzer

Active member
Horgard the Immortal / Treasure chest WIP
This isn't really a boss... more of a gag. To unlock Kankaro you need to find this boss in one of the levels and retrieve the bow from the chest. I used Variables and tiles to achieve this.

 

Subotai

Active member
Horgard the Immortal / Treasure chest WIP
This isn't really a boss... more of a gag. To unlock Kankaro you need to find this boss in one of the levels and retrieve the bow from the chest. I used Variables and tiles to achieve this.


At 0:02, your player stand on a tile that come up a textbox.
Is it a tile script with autotext ?
 

SciNEStist

Active member
You gotta be careful with those user variables. I've learned the hard way that they tend to get overwritten on screen changes if you use too many in there.
 

9Panzer

Active member
At 0:02, your player stand on a tile that come up a textbox.
Is it a tile script with autotext ?

Yes sir. Its got a few modifications but the idea is there.

LDA screenType
CMP #04 ;;;Horgard
BEQ + ;
JMP +NotHorgard
+
PlaySong #14
+NotHorgard

ChangeActionStep player1_object, #$00
ChangeFacingDirection tempA, #FACE_RIGHT
StopMoving temp, #$FF, #$00


LDY temp1
LDA temp2
BEQ +isEvenCt
;; is an odd ct, so looking in collisionTable2
LDA #$00
STA collisionTable2,y
JMP +doneWithTileUpdate
+isEvenCt
LDA #$00
STA collisionTable,y

+doneWithTileUpdate

LDA npcTrigger
ORA #%00000001
STA npcTrigger

DrawBox #BOX_1_ORIGIN_X, #BOX_1_ORIGIN_Y, #BOX_1_WIDTH , #BOX_1_HEIGHT, #TEXT_NPC, screenText

RTS
 

9Panzer

Active member
Panzer 2 Concept art sketches
Tollbooth10 finished some concept sketches for the sequel.


Panzer

258744905_311698377531106_557977852153510663_n.jpg
Kankaro

258585451_5045355265494294_1747381966212272273_n.jpg
Vespeto

259233829_302419055085073_170622343023234922_n.jpg
Ahzriaz

258885134_417209373208004_9033233859144306763_n.jpg
Rivendare

258767167_581318449618442_5367696961633776666_n.jpg
Seraphem

258786111_267087838772795_4497857122763396960_n.jpg
Harenynas

258816661_502744737399464_4311685918379460794_n.jpg
Mappy

259726379_425887975829006_3244090906949931421_n.jpg
Doverkin

260504594_571619793900778_7979807148786143738_n.jpg
Wheels

259865756_149389277394131_6446621512488204825_n.jpg
 

9Panzer

Active member
Playable Hunter Kankaro update - New ability Feign Death
Been wanting to tackle this one for a bit. The hunter didn't have an mana consuming abilities so I wanted to add one more I just wasn't sure what to do. Warcraft hunter can feign death and its really one of their signature abilities. So I decided to add something similar. Like Panzers downthrust it is trigger by down + B and as long as the player holds the two he can stay "playing dead".

 

9Panzer

Active member
Zergadin HQ WIP
This was one of the new features I wanted in the game to tie the level selection together. One complaint I had with the first game was there was too much unskippable dialog. But generally my goofy random NPCs were appreciated. So I figured why not have all that in one central hub! Unfortunately I haven't figured out a natural way to have the warp in locations yet...

 
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